
[m07]



m07dsgn_dsgn0001i1eval_snd.wav   = how are dr. mobius and sydney?

m07dsgn_dsgn0002r1gbmg_snd.wav   = sydney's alive.  you'll need to ask raveshaw about mobius.

m07dsgn_dsgn0003a1eval_snd.wav   = understood.

m07dsgn_dsgn0004i1gbmg_snd.wav   = congrats kids, we rank as a nuclear threat.

m07dsgn_dsgn0005i1gbmg_snd.wav   = make a path to the southeast.  if don't clear the blast radius we'll be glowing green.

m07dsgn_dsgn0006r1gsrs_snd.wav   = understood, captain.

m07dsgn_dsgn0007i1gbmg_snd.wav   = sydney, follow me.

m07dsgn_dsgn0008i1gbmg_snd.wav   = move out.

m07dsgn_dsgn0009i1evag_snd.wav   = impact: 2 minutes.

m07dsgn_dsgn0010i1evag_snd.wav   = impact: 1 minute.

m07dsgn_dsgn0011i1evag_snd.wav   = impact: 30 seconds.

m07dsgn_dsgn0012i1evag_snd.wav   = impact: 20 seconds.

m07dsgn_dsgn0013i1evag_snd.wav   = impact: 10 seconds.

m07dsgn_dsgn0014i1evag_snd.wav   = impact: 5 seconds.

m07dsgn_dsgn0015i1evag_snd.wav   = 4 seconds.

m07dsgn_dsgn0016i1evag_snd.wav   = 3 seconds.

m07dsgn_dsgn0017i1evag_snd.wav   = 2 seconds.

m07dsgn_dsgn0018i1evag_snd.wav   = 1 seconds.

m07dsgn_dsgn0019i1evag_snd.wav   = impact.

m07dsgn_dsgn0020i1gbmg_snd.wav   = bout time.

m07dsgn_dsgn0021i1gsmg_snd.wav   = havoc, got a present for ya.

m07dsgn_dsgn0022r1gbmg_snd.wav   = still here?  you had orders to evac!

m07dsgn_dsgn0023a1gsmg_snd.wav   = just following your lead, don't ask where we got this.

m07dsgn_dsgn0024i1gsmg_snd.wav   = got you another ride, inbound now!

m07dsgn_dsgn0025r1gbmg_snd.wav   = think you could find a mammoth?

m07dsgn_dsgn0026i1gsmg_snd.wav   = heads up, captain, liberated nod vehicle on its way.

m07dsgn_dsgn0027r1gbmg_snd.wav   = found that mammoth yet?

m07dsgn_dsgn0028i1gsmg_snd.wav   = complements of the local resistance.

m07dsgn_dsgn0029r1gbmg_snd.wav   = i'm really serious about that mammoth?

m07dsgn_dsgn0030i1gsmg_snd.wav   = this is the second abandoned vehicle we've found, captain.  something going on.

m07dsgn_dsgn0031r1gbmg_snd.wav   = give me some recon while your up there.

m07dsgn_dsgn0032i1gsmg_snd.wav   = last one, captain.  recon show nod's pulling back to the park.

m07dsgn_dsgn0033r1gbmg_snd.wav   = ain't i special.

m07dsgn_dsgn0034i1gbmg_snd.wav   = heh, heh.  i've always wanted to do this.

m07dsgn_dsgn0035i1gcbb_snd.wav   = this is resistance radio.  nod has begun napalm bombardment.

m07dsgn_dsgn0036i1gsmg_snd.wav   = captain, we'll try to distract the stealth tanks.

m07dsgn_dsgn0037i1gcbb_snd.wav   = this is resistance radio, the ssm's are destroyed.  praise gdi!

m07dsgn_dsgn0038i1gcm1_snd.wav   = help me!

m07dsgn_dsgn0039i1gcm2_snd.wav   = die nod!

m07dsgn_dsgn0040i1gcf1_snd.wav   = cowards!

m07dsgn_dsgn0041i1gcf1_snd.wav   = help us!

m07dsgn_dsgn0042i1gcm1_snd.wav   = thank you for saving me.  please take this.

m07dsgn_dsgn0043i1gsmg_snd.wav   = nod tanks up ahead.

m07dsgn_dsgn0044i1eval_snd.wav   = havoc - locke here. i've got a transport helicopter en route to your location for an extraction.

m07dsgn_dsgn0045r1gbmg_snd.wav   = church service just let out, don't make us wait here.

m07dsgn_dsgn0046i1gbmg_snd.wav   = get outta here. don't let me catch you hangin' with nod anymore, they're a bad influence.

m07dsgn_dsgn0047r1gbrs_snd.wav   = won't happen again, i promise. see you around.

m07dsgn_dsgn0048i1gsrs_snd.wav   = doesn't sound like you're coming with us, havoc. what's the matter?

m07dsgn_dsgn0049r1gbmg_snd.wav   = i've got some an old lady to impress. don't wait up.

m07dsgn_dsgn0050i1gbmg_snd.wav   = locke we got problems. we've got to move the evac to the fancy inn on the south side, there's a nuke inbound.

m07dsgn_dsgn0051r1eval_snd.wav   = understood. rerouting the transport helicopter now.

m07dsgn_dsgn0052i1gbmg_snd.wav   = okay team, you know the drill. clear a path to the south side, we need to get outside the blast radius.

m07dsgn_dsgn0053r1gsen_snd.wav   = we're on it.

m07dsgn_dsgn0054i1evag_snd.wav   = minimum safe distance achieved.

m07dsgn_dsgn0055i1evag_snd.wav   = warning - your are within the nuclear strike blast radius. evacuate immediately.

m07dsgn_dsgn0056i1gbmg_snd.wav   = locke, what's my evac status?

m07dsgn_dsgn0057r1eval_snd.wav   = they know you're coming, havoc.  nod apaches and mobile sam's are waiting at the inn.  evac can't begin until you clear the landing zone.

m07dsgn_dsgn0058i1gsrs_snd.wav   = havoc, we'll draw a perimeter here.

m07dsgn_dsgn0059r1gbmg_snd.wav   = keep sydney safe.

m07dsgn_dsgn0060i1gbmg_snd.wav   = hotwire, double time. we need to capture those those mobile sams.

m07dsgn_dsgn0061r1gsen_snd.wav   = i'm right with you.

m07dsgn_dsgn0062i1evag_snd.wav   = nod mobile sam sites captured.

m07dsgn_dsgn0063r1gbmg_snd.wav   = quick work, hotwire.

m07dsgn_dsgn0064a1gsen_snd.wav   = it's my specialty.

m07dsgn_dsgn0065i1gsen_snd.wav   = keep those nod forces off my back, havoc.  i'll crack these sam's in no time.

m07dsgn_dsgn0066i1gcbb_snd.wav   = this is resistance radio.  nod ssm deployment confirmed.  all available personnel to the park.

m07dsgn_dsgn0067r1gbmg_snd.wav   = sounds like raveshaw wants to burn the village to the ground.

m07dsgn_dsgn0068i1gcbb_snd.wav   = this is resistance radio. gdi, please don't leave us.  nod is going to napalm the entire town with their ssm launchers.  don't let them destroy us.

m07dsgn_dsgn0069r1gbmg_snd.wav   = those must be the ssms. time to get to work.

m07dsgn_dsgn0070i1gcbb_snd.wav   = attention gdi, this is resistance radio. nod's aerial reinforcements are coordinated from mobile radar stations in the town square.  we need those radar dishes destroyed.

m07dsgn_dsgn0071r1gbmg_snd.wav   = felony property destruction, my favorite.

m07dsgn_dsgn0072i1evag_snd.wav   = nod moble radar installations destroyed.

m07dsgn_dsgn0073i1gcbb_snd.wav   = this is resistance radio, i have reports of captured resistance fighters west of your position.  can anyone assist?

m07dsgn_dsgn0074r1gbmg_snd.wav   = makin' me work for my money.

m07dsgn_dsgn0075i1gcm1_snd.wav   = thank you for saving us! get weapons, we're joining the battle!

m07dsgn_dsgn0076i1gbmg_snd.wav   = gonna be hard to rescue them when they're dead. next time.

m07dsgn_dsgn0077i1gsmg_snd.wav   = havoc, we've spotted an ssm napalm stockpile to your west.

m07dsgn_dsgn0078r1gbmg_snd.wav   = defenses?

m07dsgn_dsgn0079a1gsmg_snd.wav   = everything in the nod world domination catalog.  tanks at the chokepoints and rocket soldiers on the balconies.

m07dsgn_dsgn0080a1gbmg_snd.wav   = that's it? i thought i was gonna have trouble.

m07dsgn_dsgn0081i1gsmg_snd.wav   = i saw that explosion. you're supposed to be saving the village, havoc, not burning it down.

m07dsgn_dsgn0082r1gbmg_snd.wav   = got any more bad jokes?

m07dsgn_dsgn0083i1gsmg_snd.wav   = havoc!  taking missile fire over the park.  launcher is unseen.  repeat, launcher is unseen.

m07dsgn_dsgn0084r1gbmg_snd.wav   = repeat, did you say unseen missile launcher?

m07dsgn_dsgn0085a1gsmg_snd.wav   = correct, reporting possible stealth tank presence!

m07dsgn_dsgn0086a1gbmg_snd.wav   = you've got to be kidding.

m07dsgn_dsgn0087i1gcbb_snd.wav   = this is resistance radio, the nod obelisk is active and protecting their ssm's in the park. need all available help now.

m07dsgn_dsgn0088r1gbmg_snd.wav   = stealth tanks, obelisks, and ssms, oh my.

m07dsgn_dsgn0089i1dsgn_snd.wav   = protect sam sites

m07dsgn_dsgn0090i1dsgn_snd.wav   = sams destroyed

m07dsgn_dsgn0091i1dsgn_snd.wav   = protect team members

m07dsgn_dsgn0092i1dsgn_snd.wav   = patch killed



